Game Review: Army of Two

Promoted to become the standard for cooperative play Army of Two, an intentionally obvious play on the United States Army’s slogan Army of One, is a game consisting of one giant coop. With flawed single-player action added as an afterthought, the game is still interesting and deserves consideration.
Electronic Arts (EA) developed this third-person shooter action game for the Xbox 360 and PlayStation 3. With a focus on cooperative and coordinated tactics, it is the first game to put players inside strategic warfare involving Private Military Corporations (if you believe in such things*wink*).

In a similar style to Kane amp; Lynch and Conflict Denied Ops developed by Eidos (similar to Contra for you remaining Nintendo fans), you take on the role of one of two bickering mercenaries for hire.

EA designed Army of Two for two-players, but online multiplayer games will let teams face off in a realistic environment. The plot revolves around privatizing the military, attacking political hot spots, and some revengeful backstabbing . The game lacks content, is a little short, and has teamwork flaws, otherwise Army of Two is an effective and worthwhile action game in a cool co-op style that doesn’t come around too often.

Army of Two may become a watershed in the cooperative game play evolution. It marks at least a temporary break (we can only hope) in approach for EA, a company that has often focused on well-tested proven franchises instead of taking a risk to innovate and push the envelope. Army of Two is original by EA standards and deserves attention if only for the fact it gives the buying audience something other than just another yearly update of the same old games.

Army of Two is something fresh. Although, on the surface it can be a little conventional and excessively macho. (You try to name a shooter that isn’t.) Truthfully, the levels and objectives are linear in there are not any big choices and decisions that hold the potential of sending the story off into any number of different directions. The whole point is creative violence, so you don’t want to spend much time dissecting the cognitive content. Sometimes, you just have to play along. For that , Army of Two is perfect.

Finally, what you need to take away from Army of Two is that with the deep rich graphics, the customizable weapons, and the overall innovativeness of the game it is just old school fun.